- Zenyatta Does Too Much Dmg Lyrics
- Zenyatta Does Too Much Dmg Mean
- Zenyatta Does Too Much Dmg In Windows 7
His Discord Orb can help dissolve her massive health in no time, and she's a such a huge target that he can usually hit her with every shot of his Orb Volley for massive damage. However, most of these tactics require that D.Va does not see Zenyatta coming until it's too late, and that he has some sort of escape plan. Does anyone else feel like symmetra does too much dmg for a support.i mean you can argue zen but at least with zen you have to aim your projectiles while managing your discord and harmony orbs. Her beam locks on at a considerable range and it melts 200 or less health heroes in seconds.
Armor 0
Difficulty
Bio
Real Name: Jamison Fawkes
Age: 25
Occupation: Anarchist, Thief, Demolitionist, Mercenary, Scavenger
Base of Operations: Junkertown, Australia
Age: 25
Occupation: Anarchist, Thief, Demolitionist, Mercenary, Scavenger
Base of Operations: Junkertown, Australia
Damage: 50 per grenade (300 max)
Radius: 2 meters
Radius: 2 meters
Cannot Headshot
Junkrat’s deranged sense of humor persists past his death. If killed, he drops several live grenades.
Damage: 130 direct hit; 12.5 – 80 AoE damage
Radius: .2 meter direct hit; 2 meters for splash
Ammo: 5
Reload Time: 1.55 seconds
Fire Rate: 1.66 shots per second
Projectile Speed: 25 m/s
Radius: .2 meter direct hit; 2 meters for splash
Ammo: 5
Reload Time: 1.55 seconds
Fire Rate: 1.66 shots per second
Projectile Speed: 25 m/s
Cannot headshot
Cannot self damage
Can knockback and self-knockback
Cannot self damage
Can knockback and self-knockback
- Junk’s grenades explode on impact (if they hit a character) or on the third bounce
- Utilize corners so that grenades use their first two bounces right away and explode on their next impact
- Grenade + Concussion Mine = 250HP
- Shoot a grenade and immediately follow up with conc mine for burst damage
- If the enemy team doesn’t have a Zarya, always be shooting
Junkrat’s Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.
Damage: 120
Radius: 3 meters
Ammo: 2 charges
Duration: Lasts until detonated
Projectile Speed: 17.5 m/s
Cooldown: 8 seconds
Radius: 3 meters
Ammo: 2 charges
Duration: Lasts until detonated
Projectile Speed: 17.5 m/s
Cooldown: 8 seconds
Cannot headshot
Cannot self damage
Can knockback and self-knockback
Cannot self damage
Can knockback and self-knockback
- Throw mines above Reinhardt’s shield to boop him toward your team
- Concussion Mine + Steel Trap = 200 HP damage
- If you are in line of sight of an enemy and they lack a shield, don’t trap-mine. Instead you can trap-shoot and save your mines
After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying… or propel himself through the air.
Damage: 80
Health: 100 HP
Radius: 1 m radius
Crowd Control Duration: 1 sec stun; 3 sec root
Cooldown: 10 seconds
Health: 100 HP
Radius: 1 m radius
Crowd Control Duration: 1 sec stun; 3 sec root
Cooldown: 10 seconds
Cannot self damage
- Never have a trap that either isn’t active or in a useless spot
- If you throw a trap on someone that Ana sleeps, they will become trapped the instant they wake up
- Use Junkrat’s trap spray to trick people into thinking you have a trap set somewhere
- And don’t forget to sometimes put a spray ontop of an actual trap
Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.
Damage: 60 – 600 AoE
Radius: 10 meters
Projectile Speed: 12 m/s (Tire) but Junkrat is immobilized
Cast Time: 1 second
Duration: 10 seconds
Radius: 10 meters
Projectile Speed: 12 m/s (Tire) but Junkrat is immobilized
Cast Time: 1 second
Duration: 10 seconds
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Ipad ios 13 run dmg. Cannot self damage
Cannot self-knockback
Cannot self-knockback
- Climb walls with RIP tire
- Don’t use the “Automatically climb walls” option. You need maximum control over your tire
- High Noon and Tactical Visor do not lock onto Tire. If safe, use RIP Tire for a free kill
- Bait out Zarya shields since tire lasts 10 seconds
Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.
Strong Against
Weak Against
Synergizes With
1 Tip For Every Hero
Junkrat Guide
Armor 0
Difficulty
Bio
Real Name: Mei-Ling Zhou
Age: 31
Occupation: Climatologist, Adventurer
Base of Operations: Formerly Xi’an, China
Affiliation: Formerly Overwatch
Age: 31
Occupation: Climatologist, Adventurer
Base of Operations: Formerly Xi’an, China
Affiliation: Formerly Overwatch
Damage: 55 per second
Range: 10 m range
Freeze Duration: 1.5 seconds (frozen), 0.5-1 second (slowed)
Time to Freeze: 1.5 seconds
Ammo: 200
Fire Rate: 20 per second
Reload time: 1.5 seconds
Projectile Speed: 20 m/s
Range: 10 m range
Freeze Duration: 1.5 seconds (frozen), 0.5-1 second (slowed)
Time to Freeze: 1.5 seconds
Ammo: 200
Fire Rate: 20 per second
Reload time: 1.5 seconds
Projectile Speed: 20 m/s
Cannot headshot
- Primary Fire’s slow gradually increases until the target is frozen after 1.5 seconds
- When freezing Hammond, it can be useful to tap primary fire because enemies return to normal movement speed after being frozen
- A full duration freeze takes ~30 ammo
Mei’s blaster unleashes a concentrated, short-range stream of frost that damages, slows, and ultimately freezes enemies in place.
Damage: 75
Ammo: 200
Ammo Usage: 20 per shot
Reload time: 1.5 seconds
Cast Time: ~0.38 seconds
Fire Rate: ~1.25 shots per second
Projectile Speed: 120 m/s
Ammo: 200
Ammo Usage: 20 per shot
Reload time: 1.5 seconds
Cast Time: ~0.38 seconds
Fire Rate: ~1.25 shots per second
Projectile Speed: 120 m/s
Can headshot
Zenyatta Does Too Much Dmg Lyrics
- Mei is able to fire two shots before her target unfreezes
- Initial primary fire freeze (50 HP) + 2 icicle headshots (300) = 350 damage
- Against 400 HP characters, single freeze+headshot+headshot+melee.
- Against 400+ HP tanks, freeze them until they are near frozen then headshot. Finish freezing and headshot twice
Mei can also use her blaster to shoot icicle-like projectiles at medium range.
Heal Rate: 37.5 HP (150 Total)
Duration: 4 seconds or until cancelled
Cooldown: 12 seconds
Duration: 4 seconds or until cancelled
Cooldown: 12 seconds
Mei instantly surrounds herself with a block of thick ice. She heals and ignores damage while encased, but cannot move or use abilities.
Wall HP: 400 per section (5 sections)
Range: 35 meters
Duration: 5 seconds
Cooldown: 10 seconds
Range: 35 meters
Duration: 5 seconds
Cooldown: 10 seconds
- Place Ice Wall
- in the center of Doomfist’s ultimate to negate it
- to disrupt Mercy’s ressurection
- to save teammates that have stepped in Junkrat’s Trap by walling them up. It breaks the trap
- Cooldown begins as soon as the wall goes up
- Avoid placing Ice Wall in front of the payload because the wall will break
Mei generates an enormous ice wall that obstructs lines of sight, stops movement, and blocks attacks.
Damage Rate: 20 AoE per second (100 Total)
Radius: 10 meters
Cast Time: 1.5 sec
Duration: 5 seconds
Radius: 10 meters
Cast Time: 1.5 sec
Duration: 5 seconds
Cannot headshot
D.Va matrixable
Genji deflectable
D.Va matrixable
Genji deflectable
- Left click + Blizzard stack together and freeze enemies faster
- Ice Wall does not block Blizzard’s LoS. Throw Blizzard into Ice Wall to prevent it from being eaten or deflected
- If Mei is stunned or killed in the 1.5 second cast time, her ultimate is canceled
- Once the 1.5 seconds cast time is over and the projectile is in air, Blizzard will persist even if Mei is stunned or killed
Mei deploys a weather-modification drone that emits gusts of wind and snow in a wide area. Enemies caught in the blizzard are slowed and take damage; those who linger too long are frozen solid.