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Potion of diminution rare dmg 187. How to make el capitan folder to dmg on windows download. Oct 27, 2018 Weapon procs were 'fixed' with S13, meaning they barely proc anymore. So what matters for a dmg type now is how many things out there will stack up to buff it. This change to weapon procs has made Sensor-Linked Phsers/ Disruptors quite popular. These weapons replace their proc with a +5 stat buff to your CrtD and Defense Skills. Jan 19, 2018 The additional dmg mod from Ac/Dm is what made dmg a little bit better, but now with CritD/Dm I believe Crtd is now potentially the best. The articles above are very outdated. With re-engineering many new mod have been released besides have the ability to change mods. TL;DR: Crafting weapons is the best way to get the best weapons. It requires the most patience and the most resources, but it is well worth the effort. Reputation weapons are good. Fleet weapons are 'just' okay. Of weapon mods: CrtDx4 or CrtDx3 Pen are clearly the best mods you can get. The math has been run by folks. It is logically and mathematically the best combination of mods.
- edited January 2015Well [Acc] is probably the best followed by [CrtH] and [CrtD], [Dmg] and it's variants are generally considered the worst.
So if I were going to construct a DHC, I would use Mk XII [Acc] [CrtH/D]x2 for PvE [Acc]x2 [CrtH/D] for PvP.0 - edited January 2015[CrtD] is by far the best currently because reasons. The R&D mod [Pen] is also excellent. If you can't afford mod perfection, [Acc] would be my preference for an alternate.
- edited January 2015CtrD if you are Romulan, have surgical strike, or both.
Pen is awesome to.
Otherwise, CtrH and CtrD, I don't have the exact numbers, but it seems mixing them (like CtrD on weapon, and vulnerability locator on console, or vice versa) is good.
Acc is for PvP. It's good to for pve, but less than the other ones.0 - edited January 2015All I hear about in game lately is that you have to stack antiproton with CtrD. Lot's and lot's of CtrD.[SIGPIC]http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=94154940000&dateline=1390007378[/SIGPIC]
- edited January 2015if you're thinking UR (epic will only add a fix [ac/dm] mod):
[Acc]x4 or [Acc]x3 [Pen] for PvP or maybe [Acc]x2 [CrtD] [Pen], but if you want to hit guys with those insanely buffed up defense values thanks to intel spec, you'll want to go with as much accuracy as you can get your hands on.
[CrtD]x4 or [CrtD]x3 [Pen] or [Acc] [CrtD]x3 or [Acc] [CrtD]x2 [Pen] or [Acc]x2 [CrtD]x2 or [Acc]x2 [CrtD] [Pen].. depending on how much do you want to buff up your accuracy. you'll need much less acc to hit the enemy, but don't forget overflow acc converts to crit chance and severity..
but if you have an intel escort, you can just go with [CrtD]x4 or [CrtD]x3 [Pen] and use Surgical Strikes to smash everything to pieces.
erei1: vuln. locator and [CrtD] mod on weapons give much much more damage than vuln. exploiters combined with [CrtH] modded weapons (imagine you have 5 tac consoles and weapons with [crt*]x4 mods. with the first combo you get 5x~2% crit chance and 4x20% severity per weapon. with the second, you get 4x2% crit chance and 5x~10 severity)Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change. - edited January 2015I'm kinda using the Fleet Chimera so yeah..
So Phasers all the way. lol
@Firekeeperhu: Thanks. =P
Though is there a Worst of List on the Modifications? You can get for Cannons.The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.) - edited January 2015If your base crit chance is >50% (which I assume it isn't) you'll get the most dmg out of [Crtd]x4.
If your base crit chance is <50% you get the most out of [CrtD]x3 [Pen].
Also, [Acc] is the most overated and useless mod since DR - even in PvP you won't need it.
edit.:
This will apply to all weapons, beams and cannons
edit2:
If you can't or don't want to afford UR/Epic gear, go for purple [CrtD]x2 [Pen]. - edited January 2015Bear in mind [pen] will run you a gazillion creds.[SIGPIC]http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=94154940000&dateline=1390007378[/SIGPIC]
- edited January 2015=/= =/=
Centurion maximus92
12th Legion, Romulan Republic
12th Fleet
=/= =/= - edited January 2015When purchasing from the Exchange, my preference is [CrtD]x2 [CrtH]
When I start crafting I am gonna shoot for Wide Arc DHC with [Acc] [CrtD]x2 or [CrtD]x2 [Pen]. Even in PvE I kinda notice a decent amount of misses which is why I am considering [Acc]. Of course I need the right Doff for Wide Arc DHC before bothering to craft. - edited January 2015Acc overflow was halted ages ago, so for PvE just stack CrtD as it does the most for your damage (for the most part).
Use Locators to stack CrtH along with your other gear. As long as you have 9% or more CrtH then CrtD on weapons is easily the best bang for buck (UR has CrtD x4 which on AP weapons means 100% Crit Severity bonus).
For PvP Acc x2 and CrtD x2 is preferable as you need to hit the target. More Acc is a waste due to the lack of Acc overflow any more. Stick with the Locators too, if you use +Beam locators you get better mileage from the Plasma burn Embassy consoles. However they may not be so useful in PvP.Chris Robert's on SC:
'You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing.' - edited January 2015[Pen] loses value as debuffs stack while [CrtD] gains value as debuffs stack.
- edited January 2015[Pen] loses value as debuffs stack while [CrtD] gains value as debuffs stack.
This is true in theory. However [pen] disruptor setups are a tasty way to double up on almost always on debuffs.Dignity and an empty sack is worth the sack. - edited January 2015This is true in theory. However [pen] disruptor setups are a tasty way to double up on almost always on debuffs.
Thing is, a Disruptor proc will actually reduce the value of [Pen]. Sure, it's not pushing into the get rid of [Pen] range or anything..heh, but technically it does.
[Pen] by itself should provide a +9.99% increase to hull damage as a final modifier. Work in a Disruptor proc, while your overall increase should end up being 19.92%; 19.92 - 9.99 = 9.93..heh, you lost 0.06%. But Hell, you gained 9.93% over what you had. :P
Course, you're likely to have Enhanced Armor Penetration going as well. Which by itself, /cough, is providing a +48.84% increase to hull damage..the difference once [Pen] is added becomes 58.06%, 58.06 - 48.84 = 9.22..so yeah, it's still good, right? Add in the Disruptor, 67.04 - 58.06 = 8.98. Hey, you're still rocking since that's the final modifier (NPCs have 0% Damage Resistance, outside of certain special NPCs or NPCs that use buffs).
Say you've got a crappy -39.8 APB2 (no Rom Engines, you're goofing around testing something else), with the -50 EAP, and the Disruptor proc..got your 92.15% increase going. The [Pen] takes you to 99.99%. Hell, you're still doing pretty good getting 7.84% from it, yeah?
Now say there's ~400 stacked on the target from other stuff and the group though..227.03% increase going on. You add in that [Pen] taking it to ~410..229.15% increase. It only gave you 2.12% that time.
Have seen increases that suggest ~520 stacked giving a 247.72% where going to ~530 would be 249.05%..1.33% or so.
So yeah, I should have definitely been a bit more clear about the loss of value with the stacked debuffs bit. - edited January 2015stuff
Coming from Eve Online: always a pleasure reading some math here :-)
Thanks! - edited January 2015Coming from Eve Online: always a pleasure reading some math here :-)
Thanks!
It's all bareel's fault, though he'd probably just blame queue38. frtoaster tends to point out the mistakes and does some crazy maths. rbaker82 and addictart have literally tried to melt my brain. mancom and renimalt have been invaluable. thissler likes to keep it real.
And yes, there are others..but really, rbaker82 and addictart really tried to fry my brain..
http://sto-forum.perfectworld.com/showthread.php?t=1128181
http://sto-forum.perfectworld.com/showthread.php?p=21436431#post21436431
http://sto-forum.perfectworld.com/showthread.php?p=21445601#post21445601
..so may apologies to anybody not mentioned there. All a bunch of great folks that have been helpful. - edited January 2015Though is there a Worst of List on the Modifications? You can get for Cannons.
Assuming you are talking about PvE and not crafting anything, your list would look something like this (worst to best):
[Dmg] [Acc] [Ac/Dm] [CrtH] [CrtD] [CrtX]
The [CrtX] mod will only appear at Ultra Rare on special weapons from purchased ships (spiral wave disruptors and the like). The [Ac/Dm] mod appears at Epic.
If you are considering crafted cannons in PvE (worst to best):
[PvP Res] [PvP Dmg] [Thrust] [Snare] [Dmg] [Acc] [Arc] [Ac/Dm] [Rapid] [CrtH] [Pen] [CrtD]
The [Arc] mod only appears on Wide Arc DHCs. Crafted weapons can only ever have one special (PvP Res/Dmg, Thrust, Snare, Rapid, Pen) mod, but there is no guarantee that it will have a special mod at all. - edited January 2015I've been using Advanced Fleet Antiproton Acc x 2/Dmg x 2. Is this a mistake then? Seemed the only decent Fleet store option for a pure PvE player like me.
- edited January 2015Assuming you are talking about PvE and not crafting anything, your list would look something like this (worst to best):
[Dmg] [Acc] [Ac/Dm] [CrtH] [CrtD] [CrtX]
The [CrtX] mod will only appear at Ultra Rare on special weapons from purchased ships (spiral wave disruptors and the like). The [Ac/Dm] mod appears at Epic.
If you are considering crafted cannons in PvE (worst to best):
[PvP Res] [PvP Dmg] [Thrust] [Snare] [Dmg] [Acc] [Arc] [Ac/Dm] [Rapid] [CrtH] [Pen] [CrtD]
The [Arc] mod only appears on Wide Arc DHCs. Crafted weapons can only ever have one special (PvP Res/Dmg, Thrust, Snare, Rapid, Pen) mod, but there is no guarantee that it will have a special mod at all.
Is it better then to not bother to craft given what you've said? - edited January 2015Is it better then to not bother to craft given what you've said?
Crafting is like lottery - to get crtdx3 for really cheap - it mostly only costs time. These are quite expensive when bought on the exchange.It's all bareel's fault, though he'd probably just blame queue38. frtoaster tends to point out the mistakes and does some crazy maths. rbaker82 and addictart have literally tried to melt my brain. mancom and renimalt have been invaluable. thissler likes to keep it real.
And yes, there are others..but really, rbaker82 and addictart really tried to fry my brain..
I know them - from reading here - i'm just a quite person - i do not do much writing :-) you where just the one drop - that made me feel i had to write a 'thank you'
A brief guide for people to view what personal, reputation and starship traits that are commonly used in the DPS League Builds. These are for builds designed specifically for energy weapons.
Sep 29, 2018 Currently, I'm grinding for some decent weapons. So I bought all fleet DMGx3 CrtDs a few weeks ago. Now I got some CrtDx2 Pen and CrtDx3 antiproton DBBs really cheap from the exchange. I asked in a stream which one is better, and some people replied that DMG is now almost as good as CrtD, that really got me confused. What Antiproton beams should I go for? I've asked this question on the STO forum but I thought I'd might as well ask it here. I have a Command Battlecruiser that I'm using for my main tier 6 ship for my fed tactical delta recruit. Use Locators to stack CrtH along with your other gear. As long as you have 9% or more CrtH then CrtD on weapons is easily the best bang for buck (UR has CrtD x4 which on AP weapons means 100% Crit Severity bonus). For PvP Acc x2 and CrtD x2 is preferable as you need to hit the target. More Acc is a waste due to the lack of Acc overflow any more.
Jun 24, 2019 1 Introduction 2 Easy Mode 3 Spell Summary 4 Builds and Talents 5 Azerite Traits and Armor 6 Essences 7 Rotation, Cooldowns, and Abilities 8 Mythic+ Tips 9 Ny'alotha as Havoc Demon Hunter 10 The Eternal Palace as Havoc Demon Hunter 11 Stat Priority 12 Gems, Enchants, and Consumables 13 Macros and Addons 14 Gear and Best in Slot 15 Simulations 16 How to Improve 17. Best demon hunter addons to maximize dmg. In this guide, we will go over useful Havoc Demon Hunter macros for World of Warcraft:, explain how to make your own macros, and cover some of the best Havoc Demon Hunter addons for both hardcore raiders and general players alike.
Personal Space Traits
Fleet Tactician (Exchange or Infinity Lockbox – Tactical only!)
Tactical Fleet now improves your and your team’s ships manoeuvrability:
- +125% flight speed
- +125% turn rate
- +100 immunity to slow
EPS Overload (Exchange or Infinity Lockbox – Engineers only!)
Using EPS Power Transfer your weapons gain an additional effect for 30 sec based on Which Power Level is highest at the time of activation:
- If Weapons: 2% Crit Chance
- If shield: -20% Weapon Power Cost
- If engines: +20% Armour Penetration
- If Auxiliary: +20% Crit Severity
Photonic Reinforcements (Exchange or Infinity Lockbox..